Something woke up on the station. Solve the panels. Cycle the airlocks.
Reach the escape pod before it reaches you.
| # | Crew | Time | Alien | Hints | |
|---|---|---|---|---|---|
| 1 | Taco | 1p | 6m 44s | Rookie | 0 |
Sectors, puzzles, riddles and codes are procedurally generated. No two escapes are the same.
Keypads, wire junctions, riddles, word scrambles, memory circuits. Solve every panel in a sector to open the next airlock.
An alien intelligence stalks the crew. Hide in lockers, kill your noise, and revive anyone it drags down.
Captain, Engineer, Hacker, Scout, Medic, Pilot, Comms, Roboticist, Quartermaster, Sentinel — each of the 10 crew roles has a unique ability.
Airlocks demand synchronized lever overrides, power cores take two crew to haul, and big crews must split up to balance station pressure.
Stuck on a riddle? Ask the station for a hint — but every hint feeds the threat level, and the alien gets bolder.
Reach the pod bay, prep the launch, and get the whole crew aboard for the ride back to Earth.